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Ben’s CHI and DiGRA Reflection – Part 2

Following on from my post last week about CHI 2015 in Seoul, in this post I reflect on the Conference of the Digital Games Research Association (DiGRA), which I attended last month in Lüneburg, Germany. As mentioned, the two conferences vastly differ in scale - CHI is a spectacle, ...

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Ben’s CHI & DiGRA Reflection – Part 1

A Spring of contrasts for me this year, as I was fortunate to be able to attend both the SIGCHI Conference on Human Factors in Computing (CHI), and the Conference of the Digital Games Research Association (DiGRA) within a few weeks ...

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Playing for Change – AHRC Network event in Manchester

Conor and I attended the "Playing for Change" event in Manchester this week, which was not a buskers' convention but the kick-off workshop for the AHRC-funded Games and Social Change Network, hosted by Manchester Metropolitan University's Research Institute for Health and Social Change. This is a sister ...

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Computer game for visual field loss rehabilitation: An Introduction

This was originally posted by Jonathan Waddington on the blog that he maintains to report on the progress of the project that he is undertaking with ourselves at LiSC, Prof. Tim Hodgson in the school of psychology, and the WESC Foundation - a specialist centre for ...

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Visit to WESC Foundation

This week I have spent three days visiting the WESC Foundation, which is a specialist centre for visual impairment based in Exeter. The centre provides specialised education for a range of age groups – they have a school and a college, and function as a centre for co-ordinating outreach ...

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Collaborative project using games in vision rehabilitation

Below is a press release detailing a project that we have recently kicked off, collaborating with Prof Tim Hodgson in the School of Psychology, and WESC, a school that specialises in education for children with visual impairments. This article was originally posted on the University of Lincoln news site at ...

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Research Update: Agent Based Crowd Simulation In Airports Using Games Technology.

PhD student Olivier Szymanezyk is currently working on a framework to simulate real-time pedestrian motion in an airport environment using a scalable layered intelligence technique, a physics middleware and the social force model. Olivier and his supervisors Patrick Dickinson and Tom Duckett have recently published their crowd simulation ...

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“Power of Minds” Hack for Honda

Last weekend I was privileged to be invited to participate in a commercial hack day as part of Honda's "Dream Factory" initiative. Hosted at the Guardian offices and organised by Rewired State, the hack saw 23 developers from across the country feverishly developing prototypes and concepts based on ...

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Aiming for “Transfer” with Educational Games: the wrong question

As mentioned in previous posts, I recently presented a paper at CHI 2011 (available online for free here). At both the academic session itself, and through bumping into people afterwards, one question kept coming up. It is a question that I have often fielded whenever talking about educational games, ...

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Conors CHI 2011 round-up

I think I’ve just about recovered from this years CHI conference! A few of us who went to the conference are going to summarise what we saw - both in terms of the talks and other events. This year the organisers chose to focus on a number of themes that ...

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Journal Club 7.1.2011 – Persuasive discussions

We held the first journal club meeting of the new year in our shiny new office on the third floor of the MHT building, overlooking the bypass, a McDonalds and some train tracks. We got together to discuss persuasive technology. We have a number of projects that ...

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RewiredState DotGovLabs Developer Weekend – Introducing Playtter

Derek and I just got back from a hectic weekend spent in the company of the lovely Rewired State people at the Guardian offices in London. We were one of a select bunch of developers invited to spend the weekend hacking together apps for the DotGovLabs ...

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A Call for Capers – Playfulness in social and mobile games (MobileHCI 2010)

I've uploaded my short presentation about Feckr and Blowtooth to Slideshare. It was presented as part of the workshop on playfulness and HCI at MobileHCI 2010 in Lisbon. Basically it is a short introduction to these recent projects and a proposal that mobile devices make the perfect co-conspirators ...

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Recently Funded ENACT project – enhancing social networks to augment cognitive behavioural therapy

I have just realised that we have made no mention to the funding that we recently won from the Engineering and Physical Sciences Research Council. Here's some official information on what is involved: Dr. Shaun Lawson, Reader at the Lincoln School of Computing Science, leads the ENACT project team which ...

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Friday 16th July – Technology, Exercise and Health

This week we had a great discussion based around the idea of using technology to help motivate people to increase the amount of exercise they take on a daily basis. Richard Keegan from the Universitys Department of Sport, Coaching & Exercise Science came along to contribute his expertise ...

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