Post-ACE 2013 de-briefing

Myself (Conor) and Ben recently attended the 10th International Conference on Advances in Computer Entertainment Technology, which was organized by the University of Twente in the Netherlands. ACE is a uniquely inspiring conference, focusing on exploring the potential for computing technology to support fun experiences.  From the conference website:


ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.


ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.


We presented three papers in total, described below. It was also a great opportunity to meet some of the more influential academics in this field and to interact with lots of really creative demos, like the Totally Robot simulator seen below.

maureen 2


The first paper, provocatively entitled “BOLLOCKS!! Designing Pervasive Games that Play with the Social Rules of Built Environments” reports on work carried out by undergraduate games computing student Nick Bull, and builds on previous work on the Blowtooth project, as well as our work investigating mischief in game playing. It is available for free download from the UoL eprints repository.

bollocks picture


The second paper, entitled “Return of the Man-Machine Interface: Violent Interactions” reports on work exploring values in interface design, particularly criticising the lack of interfaces designed for the physically gifted, violent user. I presented the paper along with Maureen Schoonheyt from the hague university of Applied Sciences, who worked with LiSC last year as an intern and helped run the user studies reported in the paper. This paper is also available for free download from the UoL eprints repository.



The third paper, presented by Ben, was entitled: “Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds”  This paper reports on work carried out by undergraduate games computing student Sean Oxspring, investigating procedural generation of realistic crowds in computer games. It will be available from eprints shortly.

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