We are delighted to have three full papers accepted to ACE 2013 – representing a 100% acceptance rate B-) The papers report on a diverse and challenging set of research projects and we are delighted that we will get to present them at the worlds leading conference on entertainment computing. Brief summaries of all three papers:
The first paper, entitled “Designing Pervasive Games that Play with the Social Rules of Built Environments” reports on work carried out by undergraduate games computing student Nick Bull, and builds on previous work on the Blowtooth project, as well as our work investigating mischief in game playing.
The second paper, entitled “Return of the Man-Machine Interface: Violent Interactions” reports on work exploring values in interface design, particularly criticising the lack of interfaces designed for the physically gifted, violent user. Below you can see an example of a participant engaging in a violent interaction.
The third paper reports on work carried out by undergraduate games computing student Sean Oxspring, investigating procedural generation of realistic crowds in computer games.
ACE2013 will take place from November 12th-15th 2013 at the University of Twente, Netherlands.
What is ACE?
ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.