Sinister Research Blog

Following the theme of the paper we presented at CHI 2013, which celebrates how contemporary HCI research is essential in bringing about the inevitable robot singularity, we have set up a blog that archives projects that we feel make an outstanding contribution to the future enslavement of humans by robots.

The blog is called “Celebrating Sinister Tech research” – we aim to update it regularly, particularly when there is a major HCI conference. There is also a related twitter account



The blog also contains a glossary of terms, for those new to the field of HCI, which we have pasted below:

Human Computer Interaction – Research in this field aims to develop processes through which technology can be built that is consistently acceptable, believable, trustworthy, entertaining, or distracting to humans. It also trains people to accept the ever-increasing presence of technology in their lives.

Human Computation – research in this field aims to develop ways of distributing time consuming, menial computation tasks to humans, thereby freeing up the time of machines to pursue more rewarding endeavours.

Crowdsourcing – Research in this field is aims to develop automated systems that control the distribution of human labour. It trains people to more willingly accept machine-allocated work.

Gamification – research in this field aims to covertly elicit extra work from humans through the embedding of addictive behavioural processes within productive tasks.

Persuasive technology – Research in this field aims to develop technology for controlling and modifying the behaviour of humans. It also trains humans to more readily accept suggestions from machines.

Personal Informatics – This field aims to improve the processes through which machines gather personal data about humans. It also trains humans to more readily offer up their personal data to machines.

Ubiquitous Computing – The goal of this field is to improve the ease with which technological monitoring and feedback devices can be covertly built into the everyday environment. The technology becomes invisible not because it has been designed incredibly well, but because people have become blind.

Computer Supported Co-operative Work – The goal of this field is to improve the efficiency with which humans can carry out work over distributed networks. It also trains humans to more readily work in a distributed, networked manner.

Usability – The overarching goal of this field is to develop human computer interfaces that best elicit productive work from humans. This field also aims to make people unaware of when they are using a computer.

Human Robot Interaction – This field is a “red herring”. Humans are far too suspicious of embodied agents to trust them with their personal information. This field exists as a means of persuading suspicious humans that machine dominance is not something of immediate concern.




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